Art Toys For All
One on one with Paul Budnitz, founder of Kidrobot
When Paul Budnitz
started Kidrobot, there were just a few
artists and companies in Japan and Hong Kong making art toys. In the West,
there wasn’t much available. Mostly you had to search on eBay, and maybe get
lucky finding an interesting handmade piece of toy art. Lucky was a relative
term, of course. The good stuff was perhaps rightly priced in the stratosphere.
Good art always is.
Budnitz started Kidrobot because he wanted
to make these kinds of toys, and he wanted to make them available to more
people. Fast forward a little over a decade and art toys are more than a
movement. They’re an industry exemplary of the sort of DIY entrepreneurial
effort that is bringing starving artists out of the shadows, and into the
middle class.
But it all started with a few hungry artists and an idea. On the eve of the
release of I
Am Plastic Too (which you can win over on our Facebook page)
Budnitz talks about the art toy movement, and where it’s going.
GeekChicDaily:
Your Dunny
toy has become an icon unto itself. What was the genesis of selling
a blank toy?
Paul Budnitz: What happened was that
we were making Dunnys.
People were buying these eight-inch Dunnys from us and then repainting them and
selling them on eBay for hundreds of dollars. It became its own art form.
People still do that, and I think it’s totally amazing. So I decided to make a
toy that only came blank, that we never painted. That became Munny, and now MunnyWorld.
So the fans really inspired it.
GCD: That sounds like new-market thinking.
Old-market thinking would have said, “You can’t buy our stuff, repurpose it,
and sell it on your own”.
PB: I think all old-thinking is “you
can’t”. People think they have to be an expert at something to do something,
and there are lots of reasons why you can’t do it. I generally have no idea
what I’m doing, and then I go do it, just because it’s fun, y’know?
GCD: Art toys are mostly for adults;
have you seen any interest among kids?
PB: There are a lot of kids that are
really into our stuff. They collect alongside their parents. Kids are really into
the Munny
toys that we do. The bigger toys are a little too expensive. We think about
designing for adults, but occasionally, there’s stuff that’s perfect for
children. We have a line called Yummy
that kids really get into because they’re just a tiny bit twisted.
GCD: You took
a big risk in starting the company.
PB: Right. I had this other company
that I was running. We were selling mini-disc players with customized
microphones because I got into sound recording for some movies I was making.
This was before iPods. They were the best thing to use for digital recording.
It was a little company that turned into a big company. It enabled me to keep
up my filmmaking habit. I sold that company because I saw the iPod coming, and
took the money to start Kidrobot. What I didn’t know was that it looked to me
like someone was stealing money from me.
When I thought I had a quarter of a million dollars, I actually had a
quarter of a million dollars in debt, which I found out four or five months
later when we did the accounting. Within a few years, I was in debt three or
four times that.
I didn’t grow up rich. My father’s a professor. So that
was all kinds of intense. It kind of was a blessing because it forced me to
make Kidrobot successful. If it hadn’t, I would have gone totally bankrupt.
Sometimes, getting yourself in really deep sh!t is useful. You have to dive
into the deep end in a way that you might not have if you were able to get out.
GCD: Has the gamble in Kidrobot paid
off? Are you still running the red line every month in terms of profit? Or are
you at a place now where you can make artistic choices free of financial
pressure?
PB: It’s kind
of both. If you’re making a hammer, it’s not that hard to go find a factory
that will make you a million hammers. Especially if you’re always making the
same hammer. Since we do limited edition toys, if you do a limited edition of
two hundred toys, you have to make that mold, and then you have to never use it
again. Which kind of sucks. You don’t get economy of scale.
And there was no distribution channel, so I had to open my own stores. Then we
had to find our own factories. No factories in China wanted to deal with us
because they want to do a gazillion million purple Barney toys. Finding
factories and agents was tough. I think it’s always a struggle, and it always
will be. But now that we’re getting a little bigger, we can do things from the
heart, like the two-tone
Dunny set that just came out.
GCD: How do
you assign a price-point to a toy? Do you take advance fan interest into
account? There must be a lot of variables…
PB: It’s very
scientific. We sit down in a big group and say, “How much do you think we can
get for this?” And then someone says, “Uhhh…well…” [Laughs]. There’s actually a
goal to keep the price point accessible. Yes, we’ve got some toys that are three
hundred, four hundred-to-a-thousand dollars. Yet I’m purposely trying to use
limited mass-production to create accessible art. If the stuff’s too expensive,
then it’s not really accessible to the people who are really our fans, because
they’re not all rich. At the same time, if it’s too inexpensive, it’s cheapened
in a way, and we go out of business. So we always try to reach that balance. I
can’t say there’s a science to it at all. If something’s impossibly difficult
to make, you can charge a little more for it. That kind of thing.
GCD: The
market for this art seems to have sort of popped out of nowhere.
PB: It’s a
small community. Artists and fans and collectors all know each other. I was
just in New York, and there were people lining up to buy our new Dunny, and it
was nice because I could just go out and talk to them. These were people I had
seen before. If you look at our message boards, the artists are out there
talking. They’re often customers, too, because everyone gets mixed up and they love
each others’ work. It’s not a giant world. You can participate.
GCD: Micro-markets
seem to be the way of the future. Artists aren’t making tons of money. But
people who hustle can put the daily bread on the table and have a good time
making stuff.
PB: There’s
this big whining in the music industry about the music industry being dead. My
response is “Fu!K the music industry. I have a lot of friends who make a decent
living. They’re not rich. They’re middle class. But you couldn’t do that ten
years ago. You were either super-successful and got picked up by a label and
the label put you out there, and you either made it or you didn’t. And you
generally got screwed anyway. I have a friend who sold half a million albums
his first time out and didn’t make a dime because Geffen kept all the money. In
my experience now, if you hustle, and you’ve got good music and you can make
sales on iTunes, you can get by. If you look at it statistically, people are
spending more money on music. But it’s diversified, and it’s going to the
actual musicians.
It’s the same thing with toys. People fly to Asia and
make their own stuff with factories over there. Jeremy Mad is a really good example.
Tristan’s done his own stuff. Huck Gee is
fantastic. He got a mold machine, and makes his own molds in San Francisco.
GCD: If you had to grab one art toy
from your burning house, which would it be?
PB: It would change every week.
There’s a new set of toys by Shelterbank. They used to be called Spanky. They
look like little M&Ms on LSD (pictured above left). They’re amazing. If
this building was burning, I’d grab them and run.


